Fight night champion pc review youtube12/16/2023 The flipside of the Skill system is your fighter's Athleticism. This means you have more creative freedom and a lot more to think about between fights. These points can be spent on improving your fighter's Skills in 17 areas, and whether you distribute them evenly among your punches and defensive manoeuvres or instead max out your right hook so it gains one-hit-KO potential early on is entirely up to you. These help improve your spacing techniques and every training session nets you a certain amount of XP based on your performance. Skill training takes the form of interactive mini-games and includes four new stand-up games like Get Inside and Stay Outside. While levelling up your character in Round 4 was a simple case of training before a fight in order to raise a handful of attributes, Champion introduces a more complex progression that separates your character's boxing Skills from their physical Athleticism. In Round 4, this was fairly shallow, but after taking some pointers from EA Sports MMA, EA Canada has graced its career mode with more reasons to keep playing. And for those who really want to put their skills to the ultimate test, four difficulty settings will see if you have the skills to survive.Īs accomplished as the Champion Mode is, the bulk of Fight Night's single-player is in the returning Legacy Mode. These early scenarios teach you the ins and outs of the comprehensive fighting system, while later battles demand you put everything you've learned into practice. At first these start out fairly straightforward, but before long you're bare-knuckle scrapping in prisons against headbutt-happy convicts or fighting professional boxing matches with your right hand broken. Rather than offering 22 straight fights against increasingly difficult opponents, each exchange challenges you in a different way. Unless you really want to invest the time into perfecting it, don't bother picking this one up.But it's the way the story compliments the gameplay that sets Champion Mode apart. Overall, then, while this game is so tantalizing in offering all the classic fighters from days gone by, the controls still are not good enough to make it all that fun ****. This relegated "Fight Night" to the back of the gaming shelf. I knew there was more in-depth controlling I could do, but I didn't need to be an expert button-er to dive right in. Within one match, I could easily pick up the controls and had great fun with the game. Until you completely master the various punching/blocking/dodging controls, you it is pretty much just randomly hitting buttons and hoping for results.įor a comparison: Shortly after trying this game out, I also got WWE 2K14 for the XBOX 360. I played this with some friends for a couple of hours, and after that time all we determined is that we would need more practice to truly be good. Though playing as classic boxers is fun, it doesn't make up for the fact that boxing video games have almost an impossible task when it comes to controls. Unfortunately, like with most pugilistic video game efforts, it is just too difficult to play without a steep learning curve. With playable characters like Muhammad Ali, Joe Frazier, Evander Holyfield, Lennox Lewis, and Mike Tyson, I thought this had the chance to be great. Ever since I was obsessed with the NES "Punch-Out!", I've been searching for the next great boxing sim.
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